Tech & Architecture

Engine, networking, infrastructure — Staxolottle's territory

ADR-001: Full Custom Engine
Why we build from scratch
Not yet written
ADR-002: Tech Stack
Rust, wgpu, Lightning, hosting
Not yet written
Engine Architecture
12-crate workspace, ECS, tick loop
Not yet written
World Format
Chunks, compression, persistence
Not yet written
Rendering
wgpu, greedy meshing, GPU tiers
Not yet written
Networking
UDP/WebRTC, prediction, anti-DDoS
Not yet written
Platform Services
Auth, matchmaking, Agones, moderation
Not yet written
Security & Anti-Cheat
Threat model, plugin sandbox, privacy
Not yet written
Signet Login Flow — Wireframes
Current vs ultimate, with gap list
Not yet written
Engine Commands (Foundation)
Chat overlay + parser + dispatcher (plugin-shaped)
Not yet written
Voxel Platform Research
Engine comparison, cost projections
Not yet written
Bitcoin/Lightning Research
LNbits, Signet, integration patterns
Not yet written
Payment Architecture
Splits, Lightning, tournaments
Not yet written
LAN Co-Op Research
QUIC, quinn, client-server, discovery, bandwidth
Not yet written
Console Hardware Research
Pi 5, N100, N305, AMD Ryzen mini PCs
Not yet written
Companion Screen Research
RG35XX handheld as controller + display
Not yet written
Decented Console Platform
Native game launcher, no browser
Not yet written
Build Roadmap
Phased build plan
Not yet written